sc JNTUH B.TECH R18 3-1 Syllabus For Computer graphics PDF 2022 – Cynohub


JNTUH B.TECH R18 3-1 Syllabus For Computer graphics PDF 2022


JNTUH B.TECH R18 3-1 Syllabus For Computer graphics PDF 2022

Get Complete Lecture Notes for Computer graphics on Cynohub APP

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You will be able to find information about Computer graphics along with its Course Objectives and Course outcomes and also a list of textbook and reference books in this blog.You will get to learn a lot of new stuff and resolve a lot of questions you may have regarding Computer graphics after reading this blog. Computer graphics has 5 units altogether and you will be able to find notes for every unit on the CynoHub app. Computer graphics can be learnt easily as long as you have a well planned study schedule and practice all the previous question papers, which are also available on the CynoHub app.

All of the Topic and subtopics related to Computer graphics are mentioned below in detail. If you are having a hard time understanding Computer graphics or any other Engineering Subject of any semester or year then please watch the video lectures on the official CynoHub app as it has detailed explanations of each and every topic making your engineering experience easy and fun.

Computer graphics Unit One


Introduction: Application areas of Computer Graphics, overview of graphics systems, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices
Output primitives: Points and lines, line drawing algorithms (Bresenham’s and DDA Algorithm), mid- point circle and ellipse algorithms
Polygon Filling: Scan-line algorithm, boundary-fill and flood-fill algorithms

Computer graphics Unit Two


2-D geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems
2-D viewing: The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen-Sutherland algorithms, Sutherland –Hodgeman polygon clipping algorithm.

Get Complete Lecture Notes for Computer graphics on Cynohub APP

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Computer graphics Unit Three


3-D object representation: Polygon surfaces, quadric surfaces, spline representation, Hermite curve, Bezier curve and B-Spline curves, Bezier and B-Spline surfaces. Basic illumination models, polygon rendering methods.

Computer graphics Unit Four


3-D Geometric transformations: Translation, rotation, scaling, reflection and shear transformations, composite transformations.
viewing: Viewing pipeline, viewing coordinates, view volume and general projection transforms and clipping.

Computer graphics Unit Five


Computer animation: Design of animation sequence, general computer animation functions, raster animation, computer animation languages, key frame systems, motion specifications

Visible surface detection methods: Classification, back-face detection, depth-buffer, BSP-tree methods and area sub-division methods

Computer graphics Course Objectives

The aim of this course is to provide an introduction of fundamental concepts and theory of computer graphics.
Topics covered include graphics systems and input devices; geometric representations and 2D/3D transformations; viewing and projections; illumination and color models; animation; rendering and implementation; visible surface detection;

Computer graphics Course Outcomes

Acquire familiarity with the relevant mathematics of computer graphics.
Be able to design basic graphics application programs, including animation
Be able to design applications that display graphic images to given specifications

Computer graphics Text Books

“Computer Graphics C version”, Donald Hearn and M. Pauline Baker, Pearson Education
“Computer Graphics Principles & practice”, second edition in C, Foley, Van Dam, Feiner and Hughes, Pearson Education.
Computer Graphics, Steven Harrington, TMH

Computer graphics Reference Books

Procedural elements for Computer Graphics, David F Rogers, Tata Mc Graw hill, 2nd edition.
Principles of Interactive Computer Graphics”, Neuman and Sproul, TMH.
Principles of Computer Graphics, Shalini Govil, Pai, 2005, Springer.

Scoring Marks in Computer graphics

Scoring a really good grade in Computer graphics is a difficult task indeed and CynoHub is here to help!. Please watch the video below and find out how to get 1st rank in your examinations . This video will also inform students on how to score high grades in Computer graphics. There are a lot of reasons for getting a bad score in your Computer graphics exam and this video will help you rectify your mistakes and help you improve your grades.

Information about JNTUH B.Tech R18 Computer graphics was provided in detail in this article. To know more about the syllabus of other Engineering Subjects of JNTUH check out the official CynoHub application. Click below to download the CynoHub application.

Get Complete Lecture Notes for Computer graphics on Cynohub APP

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