JNTUA B.TECH R 19 4-1 Syllabus For Fundamentals of game development PDF 2022


JNTUA B.TECH R 19 4-1 Syllabus For Fundamentals of game development PDF 2022

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You will be able to find information about Fundamentals of game development along with its Course Objectives and Course outcomes and also a list of textbook and reference books in this blog.You will get to learn a lot of new stuff and resolve a lot of questions you may have regarding Fundamentals of game development after reading this blog. Fundamentals of game development has 5 units altogether and you will be able to find notes for every unit on the CynoHub app. Fundamentals of game development can be learnt easily as long as you have a well planned study schedule and practice all the previous question papers, which are also available on the CynoHub app.

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Fundamentals of game development Unit One

Introduction to Game

What is a Game? The Birth of Games, The Rise of Arcade Games, The Crash and Recovery, The Console Wars, Online Games and Beyond.
The Game Industry: Game Industry Overview, Game Concept Basics, Pitch Documentation, pitching a Game to a Publisher, Managing the developer-Publisher Relationship, Legal Agreements, Licenses, Console Manufacturers Approval. Roles on the Team: Production, Art, Engineering, Design, Quality Assurance Testing, Team Organization, Corporate.

Fundamentals of game development Unit Two


Project Leadership, Picking Leads, Team Building, Team Buy-in and Motivation. Effective Communication: Written Communication, Oral Communication, Nonverbal Communication, Establishing Communication Norms, Communication Challenges. Game Production Overview: Production Cycle, Preproduction, Production, Testing, Postproduction.

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Fundamentals of game development Unit Three

Game Concept

Introduction, Beginning the Process, Defining the Concept, Game Programming Basics, Prototyping, Risk Analysis, Pitch Idea, Project Kickoff. Characters, setting, and Story: Story Development, Gameplay, Characters, Setting, Dialogue, Cinematics, Story Documentation. Game Requirements: Define Game Features, Define Milestones and Deliverables, Evaluate Technology, Define Tools and Pipeline, Documentation, Approval, Game Requirements Outline

Fundamentals of game development Unit Four

Game Plan

Dependencies, Schedules, Budgets, Staffing, Outsourcing, Middleware, Game Plan Outline.Production Cycle: Design Production Cycle, Art Production Cycle, Engineering Production Cycle, Working Together. Voiceover and Music: Planning for Voiceover, choosing a Sound Studio, Casting Actors, Recording Voiceover, Voiceover Checklist, Planning for Music, Working with a Composer, Licensing Music.

Fundamentals of game development Unit Five


Creating International Content, Localization-Friendly Code, Level of Localization, Localization Plan, Testing, Localization Checklist.
Testing and Code Releasing: Testing Schedule, Test Plans, Testing Pipeline, Testing Cycle, External Testing, Determining Code Release, Code Release Checklist, Gold Masters, Postmortems. Marketing and Public Relations: Software Age Ratings, Working with Marketing, Packaging, Demos, Marketing Assets, Game Builds, Working with Public Relations, Asset Deliverable Checklist.

Fundamentals of game development Course Objectives

This course is designed to:Get familiarized with the various components in a game and game engine.Explore the leading open source game engine components.Elaborate on game physics.Introduce to the game animation.Expose to network-based gaming issues.

Fundamentals of game development Course Outcomes

Upon completion of the course, the students should be able to:Design games for commercialization (L6)Predict the trends in game development (L5)Design Game Plan and production cycle (L6)Dramatize the game playing environment (L4)

Fundamentals of game development Text Books

1.Heather Maxwell Chandler, and Rafael Chandler, “Fundamentals of Game Development”, Jones& Bartlett Learning, 2011.

Fundamentals of game development Reference Books

1.Flint Dille and John Zuur Platten, The Ultimate guide to Video Game Writing, Loan Eagle publisher, 2008.
2.Adams, Fundamentals of Game Design, 3rdedition, Pearson Education India, 2015.

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