sc JNTU-K B.TECH R-19 IT 3-1 Syllabus For Computer graphics PDF 2022 – Cynohub

# JNTU-K B.TECH R-19 IT 3-1 Syllabus For Computer graphics PDF 2022

### Get Complete Lecture Notes for Computer graphics on Cynohub APP

You will be able to find information about Computer graphics along with its Course Objectives and Course outcomes and also a list of textbook and reference books in this blog.You will get to learn a lot of new stuff and resolve a lot of questions you may have regarding Computer graphics after reading this blog. Computer graphics has 5 units altogether and you will be able to find notes for every unit on the CynoHub app. Computer graphics can be learnt easily as long as you have a well planned study schedule and practice all the previous question papers, which are also available on the CynoHub app.

All of the Topic and subtopics related to Computer graphics are mentioned below in detail. If you are having a hard time understanding Computer graphics or any other Engineering Subject of any semester or year then please watch the video lectures on the official CynoHub app as it has detailed explanations of each and every topic making your engineering experience easy and fun.

### Computer graphics Unit One

#### UNIT 1

Introduction to Graphics:Application areas of Computer Graphics, overview of graphics systems, video-display devices, graphics monitors and work stations and input devices2D Primitives:Output primitives –Line, Circle and Ellipse drawing algorithms, Attributes of output primitives, Two dimensional Geometric transformations, Two dimensional viewing –Line, Polygon, Curve and Text clipping algorithms

### Computer graphics Unit Two

#### UNIT 2

3D Concepts: Parallel and Perspective projections, Three dimensional object representation–Polygons, Curved lines, Splines, QuadricSurfaces, Visualization of data sets, 3D transformations, Viewing, Visible surfaceidentification.

### Computer graphics Unit Three

#### UNIT 3

Graphics Programming:Color Models –RGB, YIQ, CMY, HSV, Animations –General Computer Animation, Raster, Keyframe. Graphics programming using OPENGL –Basic graphics primitives, Drawing three dimensional objects, Drawing three dimensional scenes

### Computer graphics Unit Five

#### UNIT 5

Overview of Ray Tracing:Intersecting rays with other primitives, Adding Surface texture, Reflections and Transparency, Boolean operations on Objects.

### Computer graphics Course Objectives

From the course the student will To develop, design and implement two and three dimensional graphical structuresTo enable students to acquire knowledge Multimedia compression and animations To learn Creation, Management and Transmission of Multimedia objects

### Computer graphics Course Outcomes

After learning the course, the student will be able:Illustratethe basics of computer graphics, different graphics systems and applications of computer graphics with various algorithms for line, circle and ellipse drawing objects for 2D transformations Applyprojections and visible surface detection techniques for display of 3D scene on 2D screen Illustrateable to create the general software architecture of programs that use 3D object sets with computer graphics

### Computer graphics Text Books

1)Donald Hearn, Pauline Baker, Computer Graphics –C Version, second edition, Pearson Education,2004.2)Schaum’s Outline of Computer Graphics Second Edition, Zhigang Xiang, Roy A. Plastock.

### Computer graphics Reference Books

1)James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes, Computer Graphics-Principles and practice, Second Edition in C, Pearson Education, 2007.2)F.S. Hill, Computer Graphics using OPENGL, Second edition, Pearson Education, 2003.