sc JNTUA B.TECH R 19 3-2 Syllabus For Fundamentals of vr/ar/mr PDF 2022 – Cynohub

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JNTUA B.TECH R 19 3-2 Syllabus For Fundamentals of vr/ar/mr PDF 2022

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JNTUA B.TECH R 19 3-2 Syllabus For Fundamentals of vr/ar/mr PDF 2022

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You will be able to find information about Fundamentals of vr/ar/mr along with its Course Objectives and Course outcomes and also a list of textbook and reference books in this blog.You will get to learn a lot of new stuff and resolve a lot of questions you may have regarding Fundamentals of vr/ar/mr after reading this blog. Fundamentals of vr/ar/mr has 5 units altogether and you will be able to find notes for every unit on the CynoHub app. Fundamentals of vr/ar/mr can be learnt easily as long as you have a well planned study schedule and practice all the previous question papers, which are also available on the CynoHub app.

All of the Topic and subtopics related to Fundamentals of vr/ar/mr are mentioned below in detail. If you are having a hard time understanding Fundamentals of vr/ar/mr or any other Engineering Subject of any semester or year then please watch the video lectures on the official CynoHub app as it has detailed explanations of each and every topic making your engineering experience easy and fun.

Fundamentals of vr/ar/mr Unit One

How Humans interact with Computers:Common term definition, introduction, modalities through the ages (pre-20thcentury, through world war-II, post world war-II, the rise of personal computing, computer miniaturization), why did we just go over all of this?, types of common HCI modalities,new modalities, the current state of modalities for spatial computing devices, current controllers for immersive computing systems, a note on hand tracking and hand pose recognition.
Designing for our Senses, Not our Devices: Envisioning a future, sensorytechnology explained, who are we building this future for?, sensory design, five sensory principles, Adobe’s AR story.

Fundamentals of vr/ar/mr Unit Two

Virtual Reality for Art: A more natural way of making 3D art, VR for animation.3D art optimization: Introduction, draw calls, using VR tools for creating 3D art, acquiring 3D models vs making them from scratch. How the computer vision that makes augmented reality possible works: Who are we?, a brief history of AR, how and why to select an AR platform, mapping, platforms, otherdevelopment considerations, the AR cloud.

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Fundamentals of vr/ar/mr Unit Three

Virtual reality and augmented reality:cross platform theory: Why cross platform? The role of game engines, understanding 3D graphics, portabiltity lessons from video game design, simplifying the controller input.Virtual reality toolkit:open source framework for the community: What is VRTK and why people use it?, the history of VRTK, welcome to the steam VR unity toolkit, VRTK v4, the future of VRTK, success of VRTK. Three virtual reality and augmented reality development practices:Developing for virtual reality and augmented reality, handling locomotion, effective use of audio, common interaction paradigms.

Fundamentals of vr/ar/mr Unit Four

Data and machine learning visualization design and development in spatial computing: Introduction, understanding data visualization, principles for data and machine learning visualization design and development in spatial computing, why data and machine learning visualization works in spatial computing, 2D data visualization vs 3D data visualization in spatial computing, interactivity in data visualizations and in spatial computing, animation, failures in data visualization, good data visualization design optimize 3D spaces, data representations, info graphics, and interactions, defining distinctions in data visualization and big data for machine, how to create data visualization: data visualization creation pipeline, webXR, data visualization challenges in XR, data visualization industry use case examples of data visualization, 3D reconstruction and direct manipulation of real world data, data visualization is for everyone, hands on tutorials, how to create data visualization, resources.

Fundamentals of vr/ar/mr Unit Five

Character AI and Behaviors: Introduction, behaviors, current practice: Reactive AI, more intelligence in the system, Deliberative AI, machine learning.
The virtual and augmented reality health technology ecosystem: VR/AR health technology application design, standard UX isn’t intuitive, tutorial: insight Parkinson’s experiment, companies, case studies from leading Academic institutions.

Fundamentals of vr/ar/mr Course Objectives

This course is designed to:Explore the history of spatial computing and design interactionsUnderstand the foundational principles describing how hardware, computer vision algorithms functionLearn Virtual reality animation and 3D Art optimizationDemonstrate Virtual reality Introduce to the design of visualization tools

Fundamentals of vr/ar/mr Course Outcomes

Upon completion of the course, the students should be able to:Explain how the humans interact with computers (L2)Apply technical and creative approaches to make successful applications and experiences. (L3)Design audio and video interaction paradigms (L6)Design Data visualization tools (L6)Apply VR/MR/AR in various fields in industry (L3)

Fundamentals of vr/ar/mr Text Books

1.Erin Pangilinan, Steve lukas, and Vasanth Mohan, “Creating Augmented & Virtual Realities”, 1stedition, O’REILLY, 2019.

Fundamentals of vr/ar/mr Reference Books

1.Steve Aukstakalnis, “Practical Augmented Reality”, Pearson Education, 2017.

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Information about JNTUA B.Tech R 19 Fundamentals of vr/ar/mr was provided in detail in this article. To know more about the syllabus of other Engineering Subjects of JNTUH check out the official CynoHub application. Click below to download the CynoHub application.

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