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JNTUA B.TECH R 19 3-1 Syllabus For Computer graphics and multimedia animation(open elective –i) PDF 2022

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JNTUA B.TECH R 19 3-1 Syllabus For Computer graphics and multimedia animation(open elective –i) PDF 2022

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You will be able to find information about Computer graphics and multimedia animation(open elective –i) along with its Course Objectives and Course outcomes and also a list of textbook and reference books in this blog.You will get to learn a lot of new stuff and resolve a lot of questions you may have regarding Computer graphics and multimedia animation(open elective –i) after reading this blog. Computer graphics and multimedia animation(open elective –i) has 5 units altogether and you will be able to find notes for every unit on the CynoHub app. Computer graphics and multimedia animation(open elective –i) can be learnt easily as long as you have a well planned study schedule and practice all the previous question papers, which are also available on the CynoHub app.

All of the Topic and subtopics related to Computer graphics and multimedia animation(open elective –i) are mentioned below in detail. If you are having a hard time understanding Computer graphics and multimedia animation(open elective –i) or any other Engineering Subject of any semester or year then please watch the video lectures on the official CynoHub app as it has detailed explanations of each and every topic making your engineering experience easy and fun.

Computer graphics and multimedia animation(open elective –i) Unit One

OVERVIEW OF COMPUTER GRAPHICS SYSTEM

OverView of Computer Graphics System –Video display devices –Raster Scan and randomscan system –Input devices –Hard copy devices.

Computer graphics and multimedia animation(open elective –i) Unit Two

OUTPUT PRIMITIVES AND ATTRIBUTES

Drawing line, circle and ellipse generating algorithms –Scan line algorithm –CharacterGeneration –attributes of lines, curves and characters –Antialiasing.

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Computer graphics and multimedia animation(open elective –i) Unit Three

TWO DIMENSIONAL GRAPHICS TRANSFORMATIONS AND VIEWING:

Two-dimensional Geometric Transformations –Windowing and Clipping –Clipping of lines and clipping of polygons.

Computer graphics and multimedia animation(open elective –i) Unit Four

THREE DIMENSIONAL GRAPHICS AND VIEWING

Three-dimensional concepts –Object representations-Polygon table, Quadric surfaces,Splines, Bezier curves and surfaces –Geometric and Modelling transformations –Viewing -Parallel and perspective projections.

Computer graphics and multimedia animation(open elective –i) Unit Five

REMOVAL OF HIDDEN SURFACE

Visible Surface Detection Methods –Computer Animation.

Computer graphics and multimedia animation(open elective –i) Course Objectives

This course is designed to:Introduce the use of the components of a graphics system and become familiar with the building approach of graphics system components and related algorithms.Understand the basic principles of 3-3-dimensional computer graphics.Provide insites on how to scan, convert the basic geometrical primitives, how to transform the shapes to fit them as per the picture definition.Provide an understanding of mapping from world coordinates to device coordinates, clipping, and projections.Discuss the application of computer graphics concepts in the development of computer games, information visualization, and business applications.

Computer graphics and multimedia animation(open elective –i) Course Outcomes

Upon completion of the course, the students should be able to:
Explain the basic concepts used in computer graphics.
L2)Inspect various algorithms to scan, convert the basic geometrical primitives, transformations, Area filling, clipping. (L4)Assess the importance of viewing and projections. (L5)Define the fundamentals of animation, virtual reality and its related technologies.
(L3)Analyze the typical graphics pipeline
(L4)

Computer graphics and multimedia animation(open elective –i) Text Books

1. Hearn, D. and Pauline Baker,M., Computer Graphics (C-Version), 2nd Edition, PearsonEducation, 2002.

Computer graphics and multimedia animation(open elective –i) Reference Books

1. Neuman, W.M., and Sproull, R.F., Principles of Interactive Computer Graphics, McGraw Hill Book Co., 1979.
2. Roger, D.F., Procedural elements for Computer Graphics, Mc Graw Hill Book Co., 1985.
3. Asthana, R.G.S and Sinha, N.K., ComputerGraphics, New Age Int. Pub. (P) Ltd.,1996.4. Floey, J.D., Van Dam, A, Feiner, S.K. and Hughes, J.F, Computer Graphics, PearsonEducation, 2001.

Scoring Marks in Computer graphics and multimedia animation(open elective –i)

Scoring a really good grade in Computer graphics and multimedia animation(open elective –i) is a difficult task indeed and CynoHub is here to help!. Please watch the video below and find out how to get 1st rank in your B.tech examinations . This video will also inform students on how to score high grades in Computer graphics and multimedia animation(open elective –i). There are a lot of reasons for getting a bad score in your Computer graphics and multimedia animation(open elective –i) exam and this video will help you rectify your mistakes and help you improve your grades.

Information about JNTUA B.Tech R 19 Computer graphics and multimedia animation(open elective –i) was provided in detail in this article. To know more about the syllabus of other Engineering Subjects of JNTUH check out the official CynoHub application. Click below to download the CynoHub application.

Get Complete Lecture Notes for Computer graphics and multimedia animation(open elective –i) on Cynohub APP

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